Saturday, February 29, 2020

Abstract Health Care

MIS 6324 Business Intelligence Dr. Syam Menon Term Project SUBMITTED BY : Group 6 Swetha, Priya, Ram, Vishal, Madan Business Intelligence in Health Care Management The  health  care system is more complex than most people know. Its business model is different from most  businesses  in that its consumers dont usually come willingly. That, plus not getting paid what they bill, hurts cash flow makes health care a shaky business. With uncertain revenue, costs not entirely within their control, and regulatory issues, health care management problems arent always easy to fix. Forward-thinking healthcare organizations realize that data and, thus, business intelligence (BI) is at the center of informed and precise decision-making that will improve patient and service outcomes in addition to ensuring their organizations’ future. This paper gives an insight into which business intelligence tools are currently being used in healthcare and their effectiveness in terms of sustaining the businesses of those organizations that use these tools. The paper also deals with common problems faced while implementing these techniques to patients’ data and ways to overcome problems. Outdated information management strategies and invalid statistics cause serious problems in investigating health outcomes and negotiating reimbursements. Predictive modeling, however, goes beyond standard regression techniques, expanding advanced analytical options for better, faster decision making. Predictive models use a variety of tools to deliver more accurate, long-range views of treatments and costs. Also there are many new reporting technologies designed to improve the productivity of business analysts and preserve information consistency throughout an organization. These analytical tools, the advantages vs. problems during implementation and their ability to shape the future of healthcare industry are focus of this paper.

Thursday, February 13, 2020

Is One Child Policy in China Effective Essay Example | Topics and Well Written Essays - 1000 words

Is One Child Policy in China Effective - Essay Example The implementation of the one-child policy saw the light of day early 1980s. This legislation came in to curb the unprecedented population increase that took place a couple of decades before 1980s. Formulation and drafting of the policy had started late 1970s, but the actual implementation took place in 1980 and subsequent years. Even though population increase was getting out of control, it was difficult to get the policy operational. Since the 1980s, one-child policy implementation has been dynamic due to the adoption of some specific changes from time to time.In light of the provisions made in the policy, there are a number of purposes served by the one-child requirement. The ultimate goal of the policy is to control and manage Chinese population. The operational aspects of the policy were designed to reduce births in the country. With reduced births within and across the country, population growth rate would significantly reduce. In other words, the essence of the policy is to re duce fertility levels, discourage couples from having many children, and ultimately reduce the general population in China (Wan, 2012).To achieve the above-mentioned objectives, the policy promotes family planning through use of contraceptives. Government-funded agencies conduct massive awareness and creation and public education on matters of population, social welfare, and economic development. In essence, the purpose of the policy is to enhance the interconnection between the three variables.

Saturday, February 1, 2020

The effects of video games on children Research Paper

The effects of video games on children - Research Paper Example It will also expound on how video games have contributed to impairment of children’s morals. According to Positive and Negative Effects of Video Games (1) and Children and Video Games: Playing with Violence (1), video games enhance children to develop hand-eye coordination. This is because of the involvement of both hands and eyes in playing these games. For instance, when children play football matches on their computers, they ensure their fingers are on the right keys whereas their eyes are glued on the screen. Video games also enable children to become creative and quick in thinking. In most occasions, children playing games are obliged to make rapid steps required in order to win the game. It is also evident that video games are associated with an increase in attentiveness of young children. This is evidenced by the much attention paid to the games by the participants. Additionally, video games make children become cautious in whatever activities they do life(Balter 667). For instance, they make children not to take anything for granting. They also make children have the habit of utilizing any presented chance effectively. It is also apparent that occasional interaction with video games makes children develop crucial skills in life. For instance, video games have been found to not only contribute to the development of math and reading skills in children, but also enable them recognize some patterns that need to be addressed (Children and Video Games: Playing with Violence 1). This is evidenced by the calculations associated with the video games. Thus, it is convincible that video games make children become good in algebra. It is also evident that most children that take part in playing video games learn about some things in life faster than those who do not take part in playing any game. Thus, it is apparent that video games aid in the development of